AI Insights · Timothy · April 2022
Top 5 Historical Games on iOS in Europe Q1 2022
An overview of the performance of the top 5 historical games on iOS in Europe during the first quarter of 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 historical games on iOS in Europe showed varied performance in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look into the trends of each game.
Rise of Kingdoms exhibited strong financial performance, with weekly revenue peaking at approximately $1.2M in late January and mid-March. The game's weekly downloads saw a decline over the quarter, starting from around 100K in early January and dropping to about 31.8K by the end of March. Concurrently, weekly active users followed a similar trend, peaking at 626K in late February before falling to around 426K by the end of the quarter.
RoyMatch maintained a steady revenue stream, reaching around $938K in the last week of January and stabilizing around $871K in the final week of March. The game’s downloads started strong at 163.9K in early January but gradually decreased to approximately 95.2K by the end of March. Active users showed minor fluctuations, with numbers ranging between 1M and 1.1M throughout the quarter.
Guns of Glory: Lost Island had a stable revenue performance, hovering around $370K per week with a peak at $427K in late February. Weekly downloads remained relatively low, starting at around 8.8K at the beginning of the quarter and ending at approximately 4.8K in late March. Active users experienced a slow decline, starting from 28.9K and reducing to about 21.8K by the end of the quarter.
June’s Journey: Hidden Objects saw a mixed revenue trend, peaking at about $455K in late January and experiencing a low of $193K in mid-February, before recovering to around $393K by the end of March. Downloads were relatively steady, with numbers ranging from 10.2K to 17K. Active users showed a slight downward trend, beginning the quarter with 343K and ending with approximately 295K.
Rise of Castles: Fire and War displayed a consistent revenue pattern, peaking at around $275K in early February and ending the quarter with approximately $262K. Downloads fluctuated, starting at 16.4K in late December and decreasing to about 6.3K by the end of March. Active users showed a gradual decline, starting from 80.4K and decreasing to around 65.7K by the end of the quarter.
The data provided by Sensor Tower offers valuable insights into the performance trends of these top historical games on iOS in Europe. For more detailed analytics and insights, visit Sensor Tower’s website.